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Dungeon inc relics cost
Dungeon inc relics cost









dungeon inc relics cost

Then we examine the location on a wider scale assuming you are using a typical forested hilly medieval Europe type background, wood and stone are in no shortage. We know that the fighter in question has an elevated standard of living, therefore she will more than likely want to live in a well populated city with a decent market and people who at least don't hate her (a factor that is often lost for people playing an exotic race like Dragonborn or Thri-kreen). Once we work out the general ideas (at least) for these questions we can begin looking at the ultimate equation:

dungeon inc relics cost

Does your player's character just want a clean little log cabin and won't mind a leaky roof? Does she want to furnish the building with only the finest furniture? How much does a kitchen matter to her? Indoor plumbing? Is indoor plumbing even a thing in your world?

  • Lastly we have to consider living standards.
  • Are there existing houses in the area or not? Is the land your building on rich in resources or is it barren? Who owns the land? Who rules the area? Is there a high demand for housing and low supply, or vice versa?
  • Economy are we building in a fairly rich area or is the local economy peasant bartering? Assuming we are in a fairly stable market using gold coins, what's a valuable item as compared to a invaluable one?.
  • If you build a house in the desert, you wont likely be building a house of wood, eh?
  • Readily available resources, will likely be dictated by (1).
  • dungeon inc relics cost

    The factors of how much a house would cost in game are much like the way you would do it in real life. I've actually given this a considerable amount of thought myself, although I would steer away from the simple house.











    Dungeon inc relics cost